Big Skies 3D Immersive Experience in The Dome

Imagine a bespoke geodesic dome fitted out with the latest 3D projection gear to create a 360 degree interactive playspace. Imagine being inside that dome on a magical mystery tour of the universe – almost as if you’re really soaring through space!

In this virtual cosmos you’ll be able to toss asteroids around, smooch up to Venus, make stars dance and galaxies swirl!  You’ll also be able to explore the Inland Astro-Trail’s 60,000+ years of astronomical heritage in 3D from different cultural perspectives and from different astronomical observatories.

And when enough minds have been blown in your patch, a team of techies, riggers and roadies will pack this cosmic dome into a seatainer, and truck it off to somewhere else on the Inland AstroTrail for others to enjoy!

The images, technology and coding for this Big Skies 3D ‘without the goggles’ immersive experience are being developed by the Box of Birds team, led by Big Skies Collaborator David Clarkson, and new media interaction artists Dr Andrew Bluff (aka Rollerchimp), and Dr Andrew Johnston at the University of Technology Sydney (UTS)’s Creativity and Cognition Studios.

The Big Skies 3D Immersive is new, it’s sophisticated, it’s very high-tech, it’s absolutely world-class — and, if the necessary funds can be raised, it will be yet another reason for coastal visitors to cross the Great Dividing Range to experience something that is not available anywhere else in the world!  Which is what we need to attract more Metropolitans and overseas visitors into the Inland!

David and the Andrews have been showcasing the Big Skies 3D Immersive to representatives of funding bodies, the corporate sector and local government, and to politicians at the UTS Data Arena at Ultimo, Sydney. And everyone leaves this space Amazed!

For more information on The Dome Project and/or the Big Skies 3D Immersive, please visit Box of Birds or contact the team here.

In 2017 Stalker Theatre received Create NSW funding for a week-long residency for our team at Bundanon to do some R&D. You’ll find more on this here >>

Below: a taste of Stalker’s recent work.

Page created 26 June 2016. Last revised 3 April 2020.